5/3/2023 0 Comments Portal 2 game![]() This final act features the player going through multiple test chambers that Wheatley proclaims to have made himself and wants you to test for satisfaction. Here, the game reverts back to the normal Aperture facility and Wheatley returns since last time. Afterwards, it is revealed that GLaDOS used to be Caroline before she became an artificial intelligence. The last couple of messages show that Cave is dying from moon rock poisoning and wants Caroline to take over the facility. Eventually, you reconcile with GLaDOS, scare the bird away, and attach her to the portal gun. You complete some old chambers featuring blue, orange and while gel liquids as Cave Johnson explains the place. This entire act features the backstory of Aperture Science and how it became what it was during the events of the game. After exploring the caves for a little while, Cave Johnson appears and welcomes you to the facility along with his assistant, Caroline. After the massive fall, GLaDOS gets kidnapped by a bird who escapes before the player regains consciousness. This is when the game suddenly becomes more of a breather and an exploration-like game. ![]() After GLaDOS reveals that Wheatley is an "Intelligence Dampening Sphere", Wheatley destroys the escape elevator, and sends GLaDOS and the player falling downwards. However, just as you are about to escape, Wheatley suddenly betrays you and converts GLaDOS into a potato battery. This gives Wheatley control of the facility and he prepares to send Chell to the surface. This disables GLaDOS before removing her from the central body and placing Wheatley inside of it. After GLaDOS fails in killing the player, they perform a core transfer by plugging Wheatley into a receptacle and pushing a "Stalemate Resolution Button". After escaping from GLaDOS's testing course, both Wheatley and the player sabotage the turret production line and destroy the neurotoxin generator source before approaching GLaDOS's fortress. Eventually, you see that Wheatley survived the encounter with GLaDOS and is thinking of how to defeat GLaDOS once and for all. This is when GLaDOS makes the player go through a different test course and makes you use lasers, faith plates and bridges to complete the tests. GLaDOS then captures you and squishes Wheatley before tossing him away to the side. You meet up with Wheatley who wants to escape the facility with you and avoid re-activating GLaDOS only for it to fail at the last second. It explores the world of the decayed facility being caused by GLaDOS being killed at the end of the previous game. This game features 4 main acts split into 9 chapters:.This one is about 4-5 hours on a blind playthrough at fastest. This game is also way longer than the first one.He only appears in the cavern chapters but everything else more than makes up for it. Cave Johnson: Cave is the CEO of Aperture Science who appears as a very memorable and comedic, yet serious businessman when talking to you about how Aperture used to be in the old days before GLaDOS was born.It activates a smooth jazz sound at one point. The Announcer: This voice only talks within action commands but can be interesting and funny to some players.Wheatley: Wheatley is a comedic personality core that attempts to guide the player in their escape from Aperture Science as GLaDOS tries to kill them both.There are lots of new characters introduced in this game such as:.It looks more realistic than the first game. This game successfully improves from the original game and it also looks completely different. ![]() I am currently focusing on polishing the VMF exporting, and then properly implementing each vanilla PeTI feature.Portal 2, like the original Portal, is a puzzler-platformer game created by Valve. PuzEdit will have frequent development updates posted in the Discord server, with many previews already posted. There is still a lot of work to do, but I hope to release a functional version of PuzEdit soon™. PuzEdit already has a strong working prototype, giving the user the ability to place "entities" (items), manipulate map geometry, and even export a functional map to hammer. Due to Godot 4 releasing and gaining full support, PuzEdit development will be much quicker! PuzEdit was based on a Godot 4 beta, as it required a feature that Godot 3 did not have. I have found it easier to use and have made far more progress with the Godot version than the Unity version of PuzEdit. PuzEdit is now based in the Godot engine. Thankfully, that has since changed! Changes That's a long time! Unfortunately, I have had little motivation or time to work on it. PuzEdit has gotten 0 updates or blog posts in over 2 years.
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